Feature Request: Re-Balance Solar Panels
Eydamos opened this issue ยท 3 comments
Version: (make sure you are on the latest version before reporting):
- Minecraft: 1.16.1
- Forge: 32.0.108
- Powah: 2.2.0
Feature description:
I have build the setup you see above. From left to right these are 1 Solar Panel (Nitro), 3 Solar Panels (Spirited), 9 Solar Panels (Niotic), 27 Solar Panels (Blazing), 81 Solar Panels (Hardened).
As each Solar Panel requires three of the previous Version this is a 1to1 ratio on quantity compared to what is needed to craft them.
All Energy Cells are set up to only receive energy when a redstone signal is present and I made sure that all Solar Panels are empty and all Cells are empty. Then I started measuring how much energy was produced until switching off the system.
Here are the statistics:
Type | Quantity | Max Energy storable in Panels | Generated Energy |
---|---|---|---|
Nitro | 1 | 8M FE | 711,600 FE |
Spirited | 3 | 7.5M FE | 889,500 FE |
Niotic | 9 | 9M FE | 1,174,140 FE |
Blazing | 27 | 13.5M FE | 1,440,990 FE |
Hardened | 81 | 8.1M FE | 1,924,560 FE |
As you can see there are multiple things wrong. When I craft a higher Tier of an item I expect it to be better than the previous ones combined. So if I need 3 Solar Panels (Spirited) to craft one Solar Panel (Nitro) I expect that the one Nitro Panel is better than the three Spirited ones combined.
This is obviously not the case. Each version is less effective than the previous one. The only benefit is that they take up less space. But with the current values I would rather have three chunks full of Solar Panels (Starter) than having one Solar Panel (Nitro) because they just generate a lot more energy.
And not only the output is strange but also the amount of energy a Solar Panel can store internally. As you can see this is highly fluctuating.
Current situation is this:
Type | Generates | % Change | Store | % Change |
---|---|---|---|---|
Nitro | 1.2k FE/t | -20 | 8M FE | +6.6 |
Spirited | 500 FE/t | -24.24 | 2.5M FE | -16.6 |
Niotic | 220 FE/t | -18.5 | 1M FE | -33.3 |
Blazing | 90 FE/t | -25 | 500k FE | +66.6 |
Hardened | 40 FE/t | +11.1 | 100k FE | +33.3 |
Basic | 12 FE/t | -20 | 25k FE | +66.6 |
Starter | 5 FE/t | n/a | 5k FE | n/a |
I would suggest something like this as values for the different Tiers:
Type | Generates | % Improvement | Stores | % Improvement |
---|---|---|---|---|
Nitro | 6.2k FE/t | +11.7 | 20.5M FE | +33.4 |
Spirited | 1.85 FE/t | +10.1 | 5.12M FE | +33.3 |
Niotic | 560 FE/t | +9.8 | 1.28M FE | +33.3 |
Blazing | 170 FE/t | +8.97 | 320k FE | +33.3 |
Hardened | 52 FE/t | +8.3 | 80k FE | +33.3 |
Basic | 17 FE/t | +6.6 | 20k FE | +33.3 |
Starter | 5 FE/t | n/a | 5k FE | n/a |
Sure 6.2k FE/t is a lot more than it is currently generating. You could of course improve the performance for less percent. But I think a slighly increasing performance boost is nice.
At least it should be a performance boost or at least equal performance but getting worse with each tier is just not right,
I would argue that the reduced energy production is balanced by the increased compactness.
I do however believe that the energy storage of energy generators at the nitro tier is a bit insane.
Storing 10M FE in a reactor or 8M FE in a solar panel basically makes any kind of energy storage unnecessary. 20M FE per panel would make it even worse.
Suggestion: Solar panels upgrading like thermo generators:
Photoelectric plane | Prev Level Solar panel | Photoelectric plane |
---|---|---|
Leveled Capacitor | Dielectric Casing | Leveled Capacitor |
Leveled Material | Leveled Material | Leveled Material |
And change generation to 1.5x of same level thermo generator.