[Bug]: Farms missing recipe & moderate farm is automated with setting set to false
itsdinkd opened this issue · 8 comments
Minecraft Version
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Fabric Version
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Mod Version
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Details
1.17.1
Latest version of Prefab
Latest Fabric API
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It seems that the Farms are missing their recipe in this latest update.
Also the advanced farm should have its icon green to follow the other two advanced prefabs.
Moderate farm automating with setting at false.
So I built a bee farm and a pig farm and its spawning in the blocks still to automate the farms. The way I envision that setting is if set to false it just provides the layout (Think monster masher, with no spawners). The player should for example provide the beehives,
I was not able to duplicate the recipe issue. My guess is that you had the recipes disabled in the configuration which means that they cannot show up even with REI being used as the recipe will not be even registered. This is easy enough to adjust by logging out of the world and going to the Mods screen (if you have Mod Menu installed) and then going to the recipes tab and flipping the setting to Yes. I verified that this works with the latest published release through curseforge.
For the automation options for the Moderate farm; these buildings are pure prefabs. We can the buildings (basically take a picture of it) and we don't adjust them afterwards. There are few exceptions to this with regards to things like the Aqua Base where it is necessary for water physics where the entrance has to be adjusted after the building is done but by and large we don't "customize" a prefab after it's been built. It's more code for us to write and maintain and therefore more prone to bugs. So for this setting we simply don't allow for the building options to be available.
Something else to mention since you specified the monster masher. There is a specific option for the monster masher where it would not include the spawners. Don't know why someone wanted that but they did so it was added.
That's probably because when I scanned it they were in the chest and beehives. I had to wait for a specific time in order to scan the bee farms because of how they were designed and bees are fast little things and didn't want to play nice by being in my scanning box.
We want to use the numbers for the other advanced buildings like we did with the farms. The textures are a constantly evolving art design and as we grow and mature we have better ideas. So we will be keeping the advanced farm as non-green.
For the configuration option....that's weird...I will have to play with it.
For the missing recipe stuff....that's also weird. I know we tested that out. But we will take a look.
Thank you for brining this up!