Primitive Mobs

Primitive Mobs

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1.2.3a issue: if a mobs enable is set to false, the game should delete its data completely instead of just despawn it everytime it is spawned in

mser7 opened this issue ยท 6 comments

commented

I play on a potato and 1.2.3a have caused me extra tick lags, I disabled most of the mobs because I want to reduce lag

commented

In the Primitive mobs config

commented

It shouldnt delete its data but they definitely shouldnt spawn. I am fixing that ticking issue locally. If you are spawning them manually then this is intended. I cannot remove entity data cause that can cause broken worlds. Thanks!

commented

There is something very odd with spawning mobs into the world only to instantly kill and despawn them, its causing many problems

commented

i think i am having this issue on my server atm i am getting spamed with [minecraft/EntityTrackerEntry]: Fetching addPacket for removed entity on my console i had disabled some of the mobs in the mod but that was before starting the server aka brand new world so it most be still spawning in the disabled mobs then removing them.

commented

I like the mod but i hope this issue can get fixed soon this has been open for 27 days now.

commented

I was certain I already fixed this.... a way to get around the issue is by setting their spawn weight to 0 in MultiMob config. Sorry for the overly late response. Busy times. Will look into this soon.