Primitive Mobs

Primitive Mobs

10M Downloads

Question about loading config

Paul-Morris opened this issue ยท 8 comments

commented

Is there a way to "refresh" the config file with a console command? The reason I ask is I think I finally narrowed down part of why PM isn't working with Biome Bundle mod. It doesn't seem to register the config file (in single player) until I go in and make a change, then exit out of it. Then it suddenly starts working even if I haven't made a change.

The reason I can tell is that when I use the "command /otg biome -m" It shows all the creatures that can spawn except Primitive Mobs. But then when I do the edit to the config (even if I change something and change it back again to the same thing) it suddenly starts working and shows up when I use /otg biome -m

But I can't find any workaround for running on the server side because I can't "refresh" the config the way I do in single player. Restarting the server doesn't work either. It's like it needs to be registered after the server starts. Biome Bundle has a huge amount of custom biomes so maybe it's confusing primitive mobs.

Anyhow apologies if this doesn't make sense. I'm not exactly a programmer

(Also why the hell is my real photo suddenly showing on GitHub. Creepy >.< )

commented

Potentially my spawns are registered before biome bundle adds its biomes. I MIGHT be able to fix that. Would have to do some tests.

commented

That would be awesome. Let me know if you need help to test!

commented

Could this have the similar issue with Biomes O' Plenty? Maybe this problem is totally unrelated, but for me only certain types of mobs don't spawn (Traveling Merchant in particular)

commented

Up, with Biomes O Plenty no mobs spawns

commented

"UP ?"

commented

Only the mimics spawns...

commented

"Up"

commented

@TonyoBlaster, please, stop "bumping". That doesn't work like that on github and is quite unprofessional...