Primitive Mobs

Primitive Mobs

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Cascading worldgen

Adaptivity opened this issue ยท 4 comments

commented

While running mod this appears in log [Server thread/WARN] [FML]: Primitive Mobs loaded a new chunk (-16, 23 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
I think it's coming from here
More info here: https://www.reddit.com/r/feedthebeast/comments/5x0twz/investigating_extreme_worldgen_lag/
Mod version 1.1.5b
Forge 2590

commented

Thanks for reporting. Wondering why this happens. The presented code does what the reddit post says. It takes the chunk coordinate and adds a random int between 0 and 16 to that coordinate; then it loads the Mimic chest. I'm having trouble seeing how it could go into the negatives or over 16.

commented

Here few examples how it was fixed in other mods: 1 and 2
Maybe it will give you a clue.

commented

Thanks!

commented

I did the same thing so hopefully this is now fixed for 1.1.5c-beta which is processing for upload.