fps drop when a lot of centrifuges are running
Lazlol opened this issue ยท 13 comments
When builing a medium/large production line with dozens of centrifuges the spinning animation of combs inside centrifuges causes a noticable fps drop(with 60 centrifuges fps drops from a 100 to 10). It also seems to render even if you are far away and/or have blocks in the way (but i guess it may just be how minecraft chooses what to render). Would be great if you could add an option to enable/disable spinning animation and maybe replace it with the static one.
Thank you.
Also found that you can place combs into bottle output slot of the centrifuge in ver.0.5.2.3, is it already fixed or should i open another issue?
This is intentional for now, that slot can accept anything to make it possible to fill any container
But then it's harder to automate with just vanilla, because hoppers will take everything out of that slot.
The problem is that if you don't control the combs entering the centrifuge, then they can just pass through that slot and it seems counterintuitive. Could that also happen to containers? And maybe there is a way to filter that slot for containers?
Sorry if i'm too demanding
No it's good to get feedback. So the bottle output slot gets filled with comb from the input hopper and then the output hopper pulls them out immediately...that's not really effective. What I can do is not allow anything that can be processed in the centrifuge to enter that slot.
I don't handle sidedness at all, but maybe I should look into it.
What you can do now is chain the centrifuges together, the output from one to the input of another :)
I added a client config to disable inventory rendering in the latest version, 0.5.2.6
I also did some changes to the inventory slot so it wont accept combs and bottles.