[1.0.31] EMC (Item) Links Reporting Incorrect Number of Items
Timeslice42 opened this issue · 10 comments
Version .31 is not reporting the correct number of items for EMC links to other storage mods (such as AE2). In version .26 (or maybe it was .24?) the link would report the amount as the number of items that could be supplied given your current EMC. While not correct, it was at least usable. In the current version it is always reporting the amount as 1, which is definitely not usable for automated crafting.
Specifically, in my case, I'm using an AE2 storage bus on an EMC (item) Link.
Ideally the reported value should be the lesser of TotalEMC/ItemEMC or the item limit for the EMC Link in question.
The Transmutation Interface seems to be working fine.
[Edit] The version of AE2 did not change between these two scenarios.
The emc link isn't what should be connected to the storage bus, that's the Transmutation Interface. The emc link is reporting an incorrect inventory count, that will be fixed, but it will take a while to make it into a release.
If I could craft the transmutation interface I'd obviously be using the interface. :P
Rolling back to .27, the version before Fluid Links should fix the issue, right?
Build's been made, it'll be shown as 1.16.5-1.0.32-dev.20220723a
I can't attach jars here, so I've uploaded it under a directory on one of my sites
https://furry.cool/tmp/ProjectExpansion-1.16.5-1.0.32-dev.20220723a.jar
do note that any bugs noticed with this version should be reproduced in a non-development version before reporting
I.. wouldn't really recommend purposely downgrading, especially that far, but sure
This came from some code cleanup in 1.0.28
d7c990b#diff-22fc7281f10f979f36281bff93afd19635b9ef30c779bceeafdc6f5c3554c8ccR190
You'll be missing out on these, and more
- emc link fluid handling
- another bug with emc links that was fixed in 1.0.29
- the alchemical collection enchantment
- the knowledge sharing be
Yeah, as it stands half of my auto-crafting is busted, so my choices are re-engineer the whole thing, or roll back to the version that I was using up until my previous session. Since I'm maybe 20 hours away from being able to craft the transmutation interface, re-engineering a system that's going to be replaced didn't appeal to me.
I'll definitely be returning to latest once I do that though. Thank you for your help!
If you don't mind running a dev build, I could whip one of those up quickly
it shouldn't be noticeably different, but I won't be publishing a new version for at least another week or until another bug comes through
That would be just fantastic. Are we talking tons of log spam, or just a version I'll have to manually install as opposed to using curseforge?