[Feature Request] [1.20] Multiplicative Numerical Perk Bonuses
SomewhatDamaged opened this issue ยท 0 comments
Describe the solution you'd like
Currently, all numerical perks are applied in an additive manner.
I propose that a way to apply scaling numerical values be implemented.
Ex:
[[Perks.For_Event.RANGED_TO_MOBS.archery]]
applies_to = ["minecraft:bow", "mineraft:crossbow", "minecraft:trident"]
perk = "pmmo:damage_boost"
per_level = 0.01
base = 1.0
multiplicative = true
So at level 10 Archery
it would be a 1.1x multiplier to the damage of bows, crossbows, and tridants.
Why is this feature needed
A way to make Perk bonuses so that they don't make the initial value less important than the bonus being applied.