Perks Event Skill Filter
SomewhatDamaged opened this issue ยท 2 comments
Describe the solution you'd like
Two ideas for the skill
entry in perks:
#all
would make the perk trigger for any skill going up. This would have the immediate use with pmmo:fireworks
perks and would consolidate them all down to one perk entry.
["combat", "endurance"]
allowing the skill
field to take an array so it would apply for any of the listed skills. This would mean certain perks could have multiple skills that trigger them. ex:
[[Perks.For_Event.SPRINT_JUMP]]
skill = ["agility", "combat"]
per_level = 0.001
perk = "pmmo:jump_boost"
Why is this feature needed
pmmo-Perks.toml
is a bit messy, and adding either an "#all" keyword or allowing it to take a list of skills would get rid of a lot of that. Also, it would allow for multiple skills to trigger the same perk.
Describe alternatives you've considered
Status Quo.
Additional context
Just a lazy Sunday afternoon's musing.