Project Red - Compat

Project Red - Compat

27M Downloads

World Crashed & won't reload

jordan8396 opened this issue ยท 2 comments

commented

Describe the bug
My World was working fine, then I discovered ProjectRed was finally on 1.15.2 So installed it. All was working fine for a good few hours, then the next time I open the map it immediately crashes... Apologies as this may not entirely be a project red issue, however, it is peculiar that it has only just happened after installing the mod.
I'd even appreciate it if someone could work out what the crash report is saying to find the cause (if it is not PR doing it ๐Ÿ™)

To Reproduce
Possibly not even reproducible?

Expected behavior
My world to load.

Crash Log

The game crashed whilst unexpected error
Error: java.lang.IllegalArgumentException: null
Exit Code: -1
crash log pastebin

Versions

  • Dependancies:
    CodeChickenLib-1.15.2-3.3.6.424
    CBMultipart-1.15.2-3.0.0.106
    Scorge-3.1.2
  • ProjectRed:
    ProjectRed-1.15.2-4.10.0-beta-27-core
    ProjectRed-1.15.2-4.10.0-beta-27-illumination
    ProjectRed-1.15.2-4.10.0-beta-27-integration
    ProjectRed-1.15.2-4.10.0-beta-27-transmission
  • Full list of other mods installed
    on pastebin

Screenshots/Videos
https://user-images.githubusercontent.com/70548908/125689688-6d91e9c1-df44-4c2d-8614-35f94385f392.mp4

commented

Don't really see a mention of Project Red in that crash log. The crash is coming from Immersive Engineering:

java.lang.IllegalArgumentException: null
	at com.google.common.base.Preconditions.checkArgument(Preconditions.java:108) ~[guava-21.0.jar:?] {}
	at blusunrize.immersiveengineering.api.wires.utils.WireUtils.getVecForIICAt(WireUtils.java:210) ~[?:?] {re:classloading}
	at blusunrize.immersiveengineering.api.ApiUtils.getVecForIICAt(ApiUtils.java:299) ~[?:?] {re:classloading}
	at blusunrize.immersiveengineering.api.wires.Connection.generateCatenaryData(Connection.java:121) ~[?:?] {re:classloading}
	at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity.genConnBlockstate(ImmersiveConnectableTileEntity.java:140) ~[?:?] {re:classloading}
	at blusunrize.immersiveengineering.api.wires.ImmersiveConnectableTileEntity.getModelData(ImmersiveConnectableTileEntity.java:153) ~[?:?] {re:classloading}

I would show this to one of their devs, maybe they know what's going on.

commented

Okay, Thank you for having a look (I have no idea what anything in crash reports actually means!). Ill contact the Immersive Enguineering devs in that case :)