Project Red - Compat

Project Red - Compat

27M Downloads

The source code for version 1.7.10 of the mod

sdddddf80 opened this issue ยท 4 comments

commented

Hello. I wonder where could I get the source code for version 1.7.10 of the mod as I don't find a 1.7.10 branch in this repositories?

commented

Using git blame I went back to the last stable 1.7.10 release, which appears to be version 4.6.2

tree: https://github.com/MrTJP/ProjectRed/tree/887c72011308cad76a7a4de40a92a666e0b107dc

commented

Using git blame I went back to the last stable 1.7.10 release, which appears to be version 4.6.2

tree: https://github.com/MrTJP/ProjectRed/tree/887c72011308cad76a7a4de40a92a666e0b107dc

Thank you very much! But from the perspective of curseforge, the final version under 1.7.10 is 4.7.0pre12.95. Is there a significant difference between the them?

commented

Ah right, I skipped over those pre versions

This commit appears to be the last for 1.7.10 7616a95 (tree: https://github.com/MrTJP/ProjectRed/tree/7616a956d0ac48e1ec8db96f992e7cbf010ec442)

commented

@simon816 I'm really sorry to trouble you again, but I would like to ask, whether I use nbtedit to modify the blueprint's nbt or obtain IntegratedCircuit through tileEntity, and then obtain a specific CircuitPart through getPart (x, y) and modify it, the entire circuit will not refresh.
image
Do you know anything about this?