Project Red - Core

Project Red - Core

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[1.18.2] Conflict with JourneyMap Waypoints

jyrukii opened this issue ยท 5 comments

commented

Describe the bug
The conflict between these mods is causing JourneyMap's waypoints to visually not show up at the correct locations in the world. Sending the issue to JourneyMap as well.

To Reproduce
Steps to reproduce the behavior:

  1. Open a new world
  2. Use JourneyMap to create a waypoint (Default key 'J', then navigate down to "Waypoints")
  3. Create a waypoint

Expected behavior
Beacons for waypoints to align with the actual waypoint. Sending the issue to JourneyMap as well.

Versions
Include versions of the dependencies. And since you're looking at it, make sure ProjectRed is up to date. Don't submit bugs for old versions, as they could have been fixed.

  • CodeChickenLib-1.18.2-4.1.4.488
  • CBMultipart-1.18.2-3.1.0.137
  • ProjectRed-1.18.2-4.16.0-beta-17-core
  • journeymap-1.18.2-5.9.7

Screenshots/Videos
Waypoint is where I'm currently standing, but the game renders the waypoint at approx. half of the waypoints value, i.e. if the waypoint is supposed to be at (100, 50, 200), it will actually render at (50, 25, 100).

image

commented

Are you running in Fabulous graphics mode?

commented

I am getting the same issue as well

Are you running in Fabulous graphics mode?

what is Fabulous graphic mode?

commented

It's the new transparency shader based rendering mode. ProjectRed has lighting shaders now that are active when that mode is used, so was just wondering if this was caused by it:

#1775

commented

if it was enabled by default. I had not change any setting. the way point dose move when you move as well. that is the strange part

commented

Confirmed. And just as with issue #1807, issue is only present in legacy Fast/Fancy modes. Fixed by baaeb00