[Bug] Fabrication: single wire lanes output nothing
bobthehuge opened this issue ยท 1 comments
Minecraft version
1.20.1
CodeChickenLib version
4.4.0
CBMultipart version
3.3.0
ProjectRed version
4.19.0
What happened?
IC doesn't output anything when joining IOs with simple cables (even with matching colors). It outputs correctly when using a repeater but only on the lane which has it.
This setup doesn't output anything.
This one only outputs on the white to black lane (where the repeater is).
Am i missing something ?
Crash log
No crash reported.
(edit: added compilation log for scrambler 0)
Assembly merge tile map setup
Assembly Phase 1: Allocations
Assembly Phase 2: Pathfinding
Pathfinding at TileCoord(x:-5, y:0, z:-1)
Pathfinding at TileCoord(x:-8, y:0, z:-2)
Pathfinding at TileCoord(x:0, y:0, z:-1)
Pathfinding at TileCoord(x:7, y:0, z:0)
Pathfinding at TileCoord(x:6, y:0, z:0)
Pathfinding at TileCoord(x:4, y:0, z:0)
Pathfinding at TileCoord(x:5, y:0, z:0)
Pathfinding at TileCoord(x:2, y:0, z:0)
Pathfinding at TileCoord(x:3, y:0, z:0)
Pathfinding at TileCoord(x:0, y:0, z:0)
Pathfinding at TileCoord(x:1, y:0, z:0)
Pathfinding at TileCoord(x:-7, y:0, z:-1)
Pathfinding at TileCoord(x:-6, y:0, z:-1)
Pathfinding at TileCoord(x:-4, y:0, z:-1)
Pathfinding at TileCoord(x:-3, y:0, z:-1)
Pathfinding at TileCoord(x:-2, y:0, z:-1)
Pathfinding at TileCoord(x:-1, y:0, z:-1)
Pathfinding at TileCoord(x:-5, y:0, z:-2)
Pathfinding at TileCoord(x:-8, y:0, z:-1)
Pathfinding at TileCoord(x:0, y:0, z:-2)
Pathfinding at TileCoord(x:7, y:0, z:1)
Pathfinding at TileCoord(x:6, y:0, z:1)
Pathfinding at TileCoord(x:4, y:0, z:1)
Pathfinding at TileCoord(x:5, y:0, z:1)
Pathfinding at TileCoord(x:2, y:0, z:1)
Pathfinding at TileCoord(x:3, y:0, z:1)
Pathfinding at TileCoord(x:0, y:0, z:1)
Pathfinding at TileCoord(x:1, y:0, z:1)
Pathfinding at TileCoord(x:-7, y:0, z:-2)
Pathfinding at TileCoord(x:-6, y:0, z:-2)
Pathfinding at TileCoord(x:-4, y:0, z:-2)
Pathfinding at TileCoord(x:-3, y:0, z:-2)
Pathfinding at TileCoord(x:-2, y:0, z:-2)
Pathfinding at TileCoord(x:-1, y:0, z:-2)
Pathfinding at TileCoord(x:-8, y:0, z:-4)
Pathfinding at TileCoord(x:-7, y:0, z:-4)
Pathfinding at TileCoord(x:-6, y:0, z:-4)
Pathfinding at TileCoord(x:-5, y:0, z:-4)
Pathfinding at TileCoord(x:-4, y:0, z:-4)
Pathfinding at TileCoord(x:-3, y:0, z:-4)
Pathfinding at TileCoord(x:-2, y:0, z:-4)
Pathfinding at TileCoord(x:-1, y:0, z:-4)
Pathfinding at TileCoord(x:0, y:0, z:-4)
Pathfinding at TileCoord(x:-4, y:0, z:-5)
Pathfinding at TileCoord(x:-8, y:0, z:-6)
Pathfinding at TileCoord(x:-7, y:0, z:-5)
Pathfinding at TileCoord(x:-6, y:0, z:-5)
Pathfinding at TileCoord(x:-5, y:0, z:-5)
Pathfinding at TileCoord(x:-3, y:0, z:-5)
Pathfinding at TileCoord(x:-2, y:0, z:-5)
Pathfinding at TileCoord(x:-1, y:0, z:-5)
Pathfinding at TileCoord(x:0, y:0, z:-5)
Pathfinding at TileCoord(x:-4, y:0, z:-6)
Pathfinding at TileCoord(x:-8, y:0, z:-5)
Pathfinding at TileCoord(x:-7, y:0, z:-6)
Pathfinding at TileCoord(x:-6, y:0, z:-6)
Pathfinding at TileCoord(x:-5, y:0, z:-6)
Pathfinding at TileCoord(x:-3, y:0, z:-6)
Pathfinding at TileCoord(x:-2, y:0, z:-6)
Pathfinding at TileCoord(x:-1, y:0, z:-6)
Pathfinding at TileCoord(x:0, y:0, z:-6)
Pathfinding at TileCoord(x:-7, y:0, z:-7)
Pathfinding at TileCoord(x:-6, y:0, z:-7)
Pathfinding at TileCoord(x:-5, y:0, z:-7)
Pathfinding at TileCoord(x:-4, y:0, z:-7)
Pathfinding at TileCoord(x:-3, y:0, z:-7)
Pathfinding at TileCoord(x:-2, y:0, z:-7)
Pathfinding at TileCoord(x:-1, y:0, z:-7)
Pathfinding at TileCoord(x:0, y:0, z:-7)
Pathfinding at TileCoord(x:-8, y:0, z:-7)
Pathfinding at TileCoord(x:7, y:0, z:-7)
Pathfinding at TileCoord(x:1, y:0, z:-7)
Pathfinding at TileCoord(x:3, y:0, z:-7)
Pathfinding at TileCoord(x:4, y:0, z:-7)
Pathfinding at TileCoord(x:5, y:0, z:-7)
Pathfinding at TileCoord(x:6, y:0, z:-7)
Pathfinding at TileCoord(x:2, y:0, z:-7)
Pathfinding at TileCoord(x:7, y:0, z:-6)
Pathfinding at TileCoord(x:1, y:0, z:-6)
Pathfinding at TileCoord(x:2, y:0, z:-6)
Pathfinding at TileCoord(x:3, y:0, z:-6)
Pathfinding at TileCoord(x:5, y:0, z:-6)
Pathfinding at TileCoord(x:6, y:0, z:-6)
Pathfinding at TileCoord(x:4, y:0, z:-6)
Pathfinding at TileCoord(x:7, y:0, z:-5)
Pathfinding at TileCoord(x:1, y:0, z:-5)
Pathfinding at TileCoord(x:2, y:0, z:-5)
Pathfinding at TileCoord(x:3, y:0, z:-5)
Pathfinding at TileCoord(x:4, y:0, z:-5)
Pathfinding at TileCoord(x:5, y:0, z:-5)
Pathfinding at TileCoord(x:6, y:0, z:-5)
Pathfinding at TileCoord(x:7, y:0, z:-4)
Pathfinding at TileCoord(x:1, y:0, z:-4)
Pathfinding at TileCoord(x:2, y:0, z:-4)
Pathfinding at TileCoord(x:3, y:0, z:-4)
Pathfinding at TileCoord(x:4, y:0, z:-4)
Pathfinding at TileCoord(x:5, y:0, z:-4)
Pathfinding at TileCoord(x:6, y:0, z:-4)
Pathfinding at TileCoord(x:3, y:0, z:-2)
Pathfinding at TileCoord(x:-8, y:0, z:1)
Pathfinding at TileCoord(x:7, y:0, z:-2)
Pathfinding at TileCoord(x:1, y:0, z:-2)
Pathfinding at TileCoord(x:2, y:0, z:-2)
Pathfinding at TileCoord(x:4, y:0, z:-2)
Pathfinding at TileCoord(x:5, y:0, z:-2)
Pathfinding at TileCoord(x:6, y:0, z:-2)
Pathfinding at TileCoord(x:-7, y:0, z:1)
Pathfinding at TileCoord(x:-6, y:0, z:1)
Pathfinding at TileCoord(x:-5, y:0, z:1)
Pathfinding at TileCoord(x:-4, y:0, z:1)
Pathfinding at TileCoord(x:-3, y:0, z:1)
Pathfinding at TileCoord(x:-2, y:0, z:1)
Pathfinding at TileCoord(x:-1, y:0, z:1)
Pathfinding at TileCoord(x:3, y:0, z:-1)
Pathfinding at TileCoord(x:-8, y:0, z:0)
Pathfinding at TileCoord(x:7, y:0, z:-1)
Pathfinding at TileCoord(x:1, y:0, z:-1)
Pathfinding at TileCoord(x:2, y:0, z:-1)
Pathfinding at TileCoord(x:4, y:0, z:-1)
Pathfinding at TileCoord(x:5, y:0, z:-1)
Pathfinding at TileCoord(x:6, y:0, z:-1)
Pathfinding at TileCoord(x:-7, y:0, z:0)
Pathfinding at TileCoord(x:-6, y:0, z:0)
Pathfinding at TileCoord(x:-5, y:0, z:0)
Pathfinding at TileCoord(x:-4, y:0, z:0)
Pathfinding at TileCoord(x:-3, y:0, z:0)
Pathfinding at TileCoord(x:-2, y:0, z:0)
Pathfinding at TileCoord(x:-1, y:0, z:0)
Assembly Phase 2: Pathfinding lookup
Searching manifest at TileCoord(x:-5, y:0, z:-1)
Searching manifest at TileCoord(x:-8, y:0, z:-2)
Searching manifest at TileCoord(x:0, y:0, z:-1)
Searching manifest at TileCoord(x:7, y:0, z:0)
Searching manifest at TileCoord(x:6, y:0, z:0)
Searching manifest at TileCoord(x:4, y:0, z:0)
Searching manifest at TileCoord(x:5, y:0, z:0)
Searching manifest at TileCoord(x:2, y:0, z:0)
Searching manifest at TileCoord(x:3, y:0, z:0)
Searching manifest at TileCoord(x:0, y:0, z:0)
Searching manifest at TileCoord(x:1, y:0, z:0)
Searching manifest at TileCoord(x:-7, y:0, z:-1)
Searching manifest at TileCoord(x:-6, y:0, z:-1)
Searching manifest at TileCoord(x:-4, y:0, z:-1)
Searching manifest at TileCoord(x:-3, y:0, z:-1)
Searching manifest at TileCoord(x:-2, y:0, z:-1)
Searching manifest at TileCoord(x:-1, y:0, z:-1)
Searching manifest at TileCoord(x:-5, y:0, z:-2)
Searching manifest at TileCoord(x:-8, y:0, z:-1)
Searching manifest at TileCoord(x:0, y:0, z:-2)
Searching manifest at TileCoord(x:7, y:0, z:1)
Searching manifest at TileCoord(x:6, y:0, z:1)
Searching manifest at TileCoord(x:4, y:0, z:1)
Searching manifest at TileCoord(x:5, y:0, z:1)
Searching manifest at TileCoord(x:2, y:0, z:1)
Searching manifest at TileCoord(x:3, y:0, z:1)
Searching manifest at TileCoord(x:0, y:0, z:1)
Searching manifest at TileCoord(x:1, y:0, z:1)
Searching manifest at TileCoord(x:-7, y:0, z:-2)
Searching manifest at TileCoord(x:-6, y:0, z:-2)
Searching manifest at TileCoord(x:-4, y:0, z:-2)
Searching manifest at TileCoord(x:-3, y:0, z:-2)
Searching manifest at TileCoord(x:-2, y:0, z:-2)
Searching manifest at TileCoord(x:-1, y:0, z:-2)
Searching manifest at TileCoord(x:-8, y:0, z:-4)
Searching manifest at TileCoord(x:-7, y:0, z:-4)
Searching manifest at TileCoord(x:-6, y:0, z:-4)
Searching manifest at TileCoord(x:-5, y:0, z:-4)
Searching manifest at TileCoord(x:-4, y:0, z:-4)
Searching manifest at TileCoord(x:-3, y:0, z:-4)
Searching manifest at TileCoord(x:-2, y:0, z:-4)
Searching manifest at TileCoord(x:-1, y:0, z:-4)
Searching manifest at TileCoord(x:0, y:0, z:-4)
Searching manifest at TileCoord(x:-4, y:0, z:-5)
Searching manifest at TileCoord(x:-8, y:0, z:-6)
Searching manifest at TileCoord(x:-7, y:0, z:-5)
Searching manifest at TileCoord(x:-6, y:0, z:-5)
Searching manifest at TileCoord(x:-5, y:0, z:-5)
Searching manifest at TileCoord(x:-3, y:0, z:-5)
Searching manifest at TileCoord(x:-2, y:0, z:-5)
Searching manifest at TileCoord(x:-1, y:0, z:-5)
Searching manifest at TileCoord(x:0, y:0, z:-5)
Searching manifest at TileCoord(x:-4, y:0, z:-6)
Searching manifest at TileCoord(x:-8, y:0, z:-5)
Searching manifest at TileCoord(x:-7, y:0, z:-6)
Searching manifest at TileCoord(x:-6, y:0, z:-6)
Searching manifest at TileCoord(x:-5, y:0, z:-6)
Searching manifest at TileCoord(x:-3, y:0, z:-6)
Searching manifest at TileCoord(x:-2, y:0, z:-6)
Searching manifest at TileCoord(x:-1, y:0, z:-6)
Searching manifest at TileCoord(x:0, y:0, z:-6)
Searching manifest at TileCoord(x:-7, y:0, z:-7)
Searching manifest at TileCoord(x:-6, y:0, z:-7)
Searching manifest at TileCoord(x:-5, y:0, z:-7)
Searching manifest at TileCoord(x:-4, y:0, z:-7)
Searching manifest at TileCoord(x:-3, y:0, z:-7)
Searching manifest at TileCoord(x:-2, y:0, z:-7)
Searching manifest at TileCoord(x:-1, y:0, z:-7)
Searching manifest at TileCoord(x:0, y:0, z:-7)
Searching manifest at TileCoord(x:-8, y:0, z:-7)
Searching manifest at TileCoord(x:7, y:0, z:-7)
Searching manifest at TileCoord(x:1, y:0, z:-7)
Searching manifest at TileCoord(x:3, y:0, z:-7)
Searching manifest at TileCoord(x:4, y:0, z:-7)
Searching manifest at TileCoord(x:5, y:0, z:-7)
Searching manifest at TileCoord(x:6, y:0, z:-7)
Searching manifest at TileCoord(x:2, y:0, z:-7)
Searching manifest at TileCoord(x:7, y:0, z:-6)
Searching manifest at TileCoord(x:1, y:0, z:-6)
Searching manifest at TileCoord(x:2, y:0, z:-6)
Searching manifest at TileCoord(x:3, y:0, z:-6)
Searching manifest at TileCoord(x:5, y:0, z:-6)
Searching manifest at TileCoord(x:6, y:0, z:-6)
Searching manifest at TileCoord(x:4, y:0, z:-6)
Searching manifest at TileCoord(x:7, y:0, z:-5)
Searching manifest at TileCoord(x:1, y:0, z:-5)
Searching manifest at TileCoord(x:2, y:0, z:-5)
Searching manifest at TileCoord(x:3, y:0, z:-5)
Searching manifest at TileCoord(x:4, y:0, z:-5)
Searching manifest at TileCoord(x:5, y:0, z:-5)
Searching manifest at TileCoord(x:6, y:0, z:-5)
Searching manifest at TileCoord(x:7, y:0, z:-4)
Searching manifest at TileCoord(x:1, y:0, z:-4)
Searching manifest at TileCoord(x:2, y:0, z:-4)
Searching manifest at TileCoord(x:3, y:0, z:-4)
Searching manifest at TileCoord(x:4, y:0, z:-4)
Searching manifest at TileCoord(x:5, y:0, z:-4)
Searching manifest at TileCoord(x:6, y:0, z:-4)
Searching manifest at TileCoord(x:3, y:0, z:-2)
Searching manifest at TileCoord(x:-8, y:0, z:1)
Searching manifest at TileCoord(x:7, y:0, z:-2)
Searching manifest at TileCoord(x:1, y:0, z:-2)
Searching manifest at TileCoord(x:2, y:0, z:-2)
Searching manifest at TileCoord(x:4, y:0, z:-2)
Searching manifest at TileCoord(x:5, y:0, z:-2)
Searching manifest at TileCoord(x:6, y:0, z:-2)
Searching manifest at TileCoord(x:-7, y:0, z:1)
Searching manifest at TileCoord(x:-6, y:0, z:1)
Searching manifest at TileCoord(x:-5, y:0, z:1)
Searching manifest at TileCoord(x:-4, y:0, z:1)
Searching manifest at TileCoord(x:-3, y:0, z:1)
Searching manifest at TileCoord(x:-2, y:0, z:1)
Searching manifest at TileCoord(x:-1, y:0, z:1)
Searching manifest at TileCoord(x:3, y:0, z:-1)
Searching manifest at TileCoord(x:-8, y:0, z:0)
Searching manifest at TileCoord(x:7, y:0, z:-1)
Searching manifest at TileCoord(x:1, y:0, z:-1)
Searching manifest at TileCoord(x:2, y:0, z:-1)
Searching manifest at TileCoord(x:4, y:0, z:-1)
Searching manifest at TileCoord(x:5, y:0, z:-1)
Searching manifest at TileCoord(x:6, y:0, z:-1)
Searching manifest at TileCoord(x:-7, y:0, z:0)
Searching manifest at TileCoord(x:-6, y:0, z:0)
Searching manifest at TileCoord(x:-5, y:0, z:0)
Searching manifest at TileCoord(x:-4, y:0, z:0)
Searching manifest at TileCoord(x:-3, y:0, z:0)
Searching manifest at TileCoord(x:-2, y:0, z:0)
Searching manifest at TileCoord(x:-1, y:0, z:0)
Assembly Phase 4: Declare remaps
Assembly Phase 5: Consume remaps
Assembly Phase 6: Register and Gate collection
Assembly merge tile map cleanup
How do you make it happen again?
Create an IC setup as shown in pictures.
Edit: added compilation log for scrambler0