Project Red - Exploration

Project Red - Exploration

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Red Alloy Wires and MFR Rednet Cables Keep Each Other Switched On

richardcox13 opened this issue ยท 5 comments

commented

Recreate: set up a connection between red alloy wires and MineFactory Reloaded's Rednet cable. Switch it on and then remove the source (eg. place a redstone torch and then break it). Both the red alloy and rednet cables stay on.

A world restart (eg. disconnect/connect in SSP) clears the state.

It appears each is receiving the other's signal...

2014-01-21_10 40 10a

(I'm going to report this on Skyboy026's MFR Minecraft Forums topic as well.)

commented

Has this still not been fixed yet? Currently it isn't possible to isolate different parallel signals from eachother if they pass through adjacent rednet cables, because you can't force adjacent cables to disconnect with multi-parts.

ProjectRed does allow this, but because of this update problem you can't connect those wires with rednet cables. So if you need rednet's logic, you are not able to layout the cables adjacent from eachother if signals need to be isolated.

commented

This would be the case with anything and everything. Infact the same thing would happen with rs dust if it wasn't specifically coded to avoid it. That being said, it's not very practical to code compatibility for every single kind of red stone conduit. Though is May be annoying, it's not a "bug". If a solution is found in the future, it will be fixed but for now I will close this. There isn't a good reason to pass a signal like that anyway, just stick to all mfr or all PR.

commented

A real shame you are closing this.

The reason for passing the signal like this: project red wires (and bundled cables) offer far better routing and layout (multi-parts are great). But project red logic cannot handle analogue redstone, so want to pass to MFR for logic.

commented

Skyboy has a git hub account... so MFR report: skyboy/MineFactoryReloaded#91

commented

skyboy added an interface to the RedNet API that you would have to implement in order to fix this problem. It looks relatively simple to implement as well.

Also, there is good reason to pass a signal that way, I prefer RedNet cables to bundled cables since they don't require extra items to connect through a specific channel, also they don't have to be attached to a wall, allowing more wire pathing options. There are tons of instances in which RedNet cables would be preferable to bundled cables if only they could interact with Red Alloy Wires properly.