Project Red - Fabrication

Project Red - Fabrication

19M Downloads

Illumination error

jburrows82 opened this issue ยท 16 comments

commented

In 4.4.5 - 4.4.8 when placing any PR:Lighting block, if I don't have an item in hand there is a weird overlay that covers the screen. Using waypoints in Voxelmap/Journeymap will tint the overlay the color of the waypoint. Random points in the world, like in the Sky, will cause the overlay to disappear but reappear if mousing away from that point.

This is in SMP with a custom modpack on Cauldron 1.7.10-1.1207.01.188 (tested on *.171 as well).

I removed all other mods and was able to track it to PR: Lighting. All other lighting blocks work fine, only ones from PR: Lighting cause this problem. Any information I can provide to help, please let me know.

2014-08-30_11 12 18
2014-08-30_11 12 15
2014-08-30_11 17 18
2014-08-30_11 17 14

commented

Fixed in latest shadersmod now. Referencing here for anyone that stumbles upon this issue.

commented

Oh. That's good.

commented

Hey, what X/Y/Z are you at? It might be rendering weird because of the coords.

Took a look at the minimap, nvm.

commented

Can I have a simple, PR only, test world that exhibits the problem? I want to mess around with the surroundings.

commented

I removed all the mods except PR, and I can't reproduce this problem now. Added back in all the client side mods and still no problem. Heh, call me a liar. I'm going to swap through my mods and add them back in individually now and see if I can find a combination that reproduces the problem.

commented

ShadersModCore is the culprit. PR + ShadersMod only, I'm able to reproduce it.

commented

Hmm, might be tough to patch then. Shaders mod breaks a lot of mods.

commented

Without it's source, I can't do anything. Probably just an incompatibility you'll have to live with.

commented

Does this happen with the off blocks?

commented

It only happens when they're lit (and of course, nothing in hand/certain blocks)

2014-08-30_11 58 00
2014-08-30_11 57 54
2014-08-30_11 57 45

commented

Are there any other mods that mess with graphics? I'm on the latest build, and nothing is wrong:
2014-08-30_09 00 33

(I have nothing in my hand)

commented

Yes, we use Optifine & DynamicLights (and the mods below). But with every mod removed from the server/client except PR files, this problem still persists (even after FML removes the entries for all the mod blocks). Once all the PR:Lighting blocks are removed (either by not loading the module, or manually removing in-game) the overlay disappears. This happens on two different system builds btw (mine AMD/Radeon, friend's Intel/Nvidia).

Is there some kind of mod data from other mods that could be resident in the world even though FML removes the save data?

advanced-machines-59.0.1.jar
AOBD-2.2.3.jar
appliedenergistics2-rv1-beta-17.jar
Aroma1997Core-1.7.10-1.0.2.8.jar
Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar
AutoSwitch-Mod-1.7.10.jar
BetterChests-1.7.10-1.1.1.4.jar
buildcraft-6.0.17.jar
Carpenter's Blocks v3.2.7 DEV R2 - MC 1.7.10.zip
CodeChickenCore-1.7.10-1.0.3.25-universal.jar
CoFHCore-[1.7.10]3.0.0B6-32.jar
CompactSolars-1.7.10-4.4.37.314-universal.jar
dimensional-anchor-59.0.2.jar
DynamicLights-1.7.10.jar
EnderIO-1.7.10-2.0.2.201.jar
EnderStorage-1.7.10-1.4.5.22-universal.jar
EnhancedPortals_1.7.10-universal-3.0.6.jar
extrautilities-1.1.0j.jar
Galacticraft-Planets-BETA-1.7-3.0.1.170.jar
GalacticraftCore-BETA-1.7-3.0.1.170.jar
ic2nc-1.7.10-1.7.10.05.jar
immibis-core-59.0.3.jar
industrialcraft-2-2.2.628-experimental.jar
InventoryTweaks-1.58-147.jar
JourneyMap4.0.4_Unlimited_MC1.7.10.jar
LycanitesMobsComplete 1.9.0d [1.7.10].jar
Mantle-mc1.7.10-0.3.1.jar
Mekanism-1.7.10-7.1.0.92.jar
MekanismGenerators-1.7.10-7.1.0.92.jar
MekanismTools-1.7.10-7.1.0.92.jar
MicdoodleCore-BETA-1.7-3.0.1.170.jar
MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar
MobiusCore-1.2.3_1.7.10.jar
MultiMine-1.7.10.jar
natura-1.7.10-2.2.0-b1.jar
neiaddons-mc1710-1.12.2.9.jar
NotEnoughItems-1.7.10-1.0.3.51-universal.jar
OpenComponents-MC1.7.10-0.2.0.15-universal.jar
OpenComputers-MC1.7.10-1.3.3.54-universal.jar
OpenEye-0.6-1.7.10.jar
OptiFine_1.7.10_HD_U_A4.jar
OresPlus-0.7.38-beta.jar
PneumaticCraft-1.2.6.jar
PowerConverters-1.7.10-3.0.0.28.jar
ProjectRed-Base-1.7.10-4.4.8.47.jar
ProjectRed-Compat-1.7.10-4.4.8.47.jar
ProjectRed-Integration-1.7.10-4.4.8.47.jar
ProjectRed-Lighting-1.7.10-4.4.8.47.jar
ProjectRed-Mechanical_beta-1.7.10-4.4.8.47.jar
ProjectRed-World-1.7.10-4.4.8.47.jar
RedstoneArsenal-[1.7.10]1.1.0B4-10.jar
SGCraft-1.3.3-mc1.7.10.jar
ShadersModCore-v2.3.18-mc1.7.10-f1179.jar
SimplyJetpacks-MC1.7.10-1.1.0.jar
SlimevoidLibrary-2.0.4.6.jar
TConstruct_mc1.7.10_1.6.0d40.1.jar
Thebombzen-API-1.7.10.jar
ThermalExpansion-[1.7.10]4.0.0B5-13.jar
ThermalFoundation-[1.7.10]1.0.0B3-8.jar
TMechworks_mc1.7.10_0.2.8.jar
Translocator-1.7.10-1.1.1.10-universal.jar
twilightforest-1.7.2-2.2.3.jar
VanillaPlus-1.7.10-1.4.2.jar
Waila-1.5.3a_1.7.10.jar
weaponmod-1.14.2.jar
WirelessRedstoneCore-1.8.0.0.jar
[1.7.2]Treecapitator-universal-2.0.3.jar

commented

I would like to look into this when I get home, I can fork and add in some debug data to see what exactly is going on, since it's happening on my server.

commented

I'm more than glad to run any kind of data collection/debug builds or provide logs for you guys.. just let me know. It's a small personal server that I can quickly swap stuff around on.

commented

I can do the logs if there are no other mods, but I can't reproduce it. This looks like it would be caused by some missing glEnable/glDisable or glPushMatrix/glPopMatrix.

commented

Graphical glitches were expected with shader mods, remember, you were warned on the downloads page

Not compatible with

  • Optifine (not officially supported, but may work)
  • Any type of shaders (do NOT report any graphical weirdness if you are using them)