Project Red - Illumination

Project Red - Illumination

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[1.10.2][BUG] Overflow chip does not work

FlyveHest opened this issue ยท 2 comments

commented

I've been struggling with this on our server, so I tried cloning the latest version from GitHub and compiling it myself, and the problem still persists.

The setup is this:
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Farthest (right) chest has an Item Extractor, that extracts everything.
Closest (left) chest has an Item Responder that accepts everything.
Center chest has an Item Overflow chip.

If I put some stone in farthest chest, its transported to closest as expected.

But, trying this

  1. Fill closest chest
  2. Put stack of stone in farthest chest
  3. Remove stack from closest chest and let extractor chip extract items from farthest chest.
  4. Put stack back into closest chest

Then we get this

2017-04-24_14 53 43

Stones just floating in the pipes until closest chest has room for them.

It might be me misreading how the overflow chip is supposed to work, but I would expect "loose" items in the pipes to go there, when they no longer have any destination.

This doesn't happen, they just roam until there is room again.

commented

Cant believe no one reported this before haha. Fixed via cc517e1. By the way, the overflow chip won't just accept loose items. It will except all items just as the Item Responder does but at a lower priority. The extractor will extract to it if its the only option.

commented

@MrTJP any chance that this fix could get retrofitted into 1.7.10 and most popular after?