[1.10.2] Bad particles texture on breaking any machine
SirOutlander opened this issue ยท 4 comments
@covers1624 Is there a proper way to fix this yet?
@MrTJP While this issue is old and I am probably not experienced enough to fix this alone. I looked the ins and outs. I found an interesting related discussion in the Forge forums: http://www.minecraftforge.net/forum/topic/34305-18-block-break-particles-with-tesr/
As I read it, there are two ways of providing break particles when block is using a Tile Entity Special Renderer:
- Either a quick hack to provide a dummy model with a particle texture variable.
- Either implements CLIENT methods
addHitEffects
andaddDestroyEffects
as it is done here:
@covers1624 Can you confirm if this is still an issue on CCL's side?