Project Red - Illumination

Project Red - Illumination

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Statecell turn-on on world load?

Iree opened this issue · 5 comments

commented

I built a large line of state cells like this, running across 3 chunks.
(Attempt at analog signal generator)
pr-statecellturnon
There are no extra wires on ends of the line

I saved the world, flied a bit away and loaded it back.
One state cell turned on!

Then I built a larger strip.. and every 2nd state cell turned on.

commented

Will investigate

On Saturday, September 21, 2013, MrTJP wrote:

Its been happening to me even on 2 state cells placed next to each other
with nothing else. After several world reloads, some seem to start up at an
on state instead of off. Very strange


Reply to this email directly or view it on GitHubhttps://github.com//issues/149#issuecomment-24842057
.

commented

UPDATE: Now it happened only to the row where signal goes from North to South
The other statecell row on the other side of the red alloy wiring stayed off.

commented

Its been happening to me even on 2 state cells placed next to each other with nothing else. After several world reloads, some seem to start up at an on state instead of off. Very strange

commented

fixed via 5722207

commented

So..it turns out negative values of pstart need to be not-shifted...
D´Oh, It looks like it was my change that broke it. Thanks for fixing it.

So I was right after all when I said "I am sure there will be a catch to this elegant fix." in the pull request :-/