Strange bug with wires and logic - game or mod dont see a part of scheme(1.16.5)
anrej0705 opened this issue ยท 9 comments
Hi coders)) I found a strange bug occuring in big schemes with high element density. It feels like the signal just gets stuck in the wires or game dont see a part of scheme/logic gates. With all this, there is a possibility to debug scheme without quiting world - i can simply break and put some elements of my scheme and the bug will disappear
How to reproduce and debug(only in my case and in my world) you can see in video:
https://www.youtube.com/watch?v=RtBcB8isTWY
minecraft map from video:
https://drive.google.com/file/d/1um_RT75IEVY7lCJzDC8slhDj0RtwKWfK/view?usp=sharing
Mod list:
- Forge 36.1.31
- WorldEdit 7.2.5+57d5C9
- Architectury: 1.19.27
- FTB-Library: 1605.3.1-build.48
- JEI: 7.7.1.110
- Reap: 1.16.5-1.0.1
- CCL: 4.0.2.427
- CBMultipart: 3.0.1.119
- CBMicroblock: 3.0.1.119
- ProjectRed-Core: 4.1.0-beta-38
- ProjectRed-Transmission: 4.1.0-beta-38
- ProjectRed-Exploration: 4.1.0-beta-38
- ProjectRed-Integration: 4.1.0-beta-38
- ProjectRed-Illumintaion: 4.1.0-beta-38
- IronChests: 1.16.4-11.2.1.0
gates that are getting stuck i place manually, "stucking" gates and wires were seen only in display building, but display I was build fully manually
Very impressive build :)
Did you happen to use worldedit to place the gates that are getting stuck?
Yep, i use worldedit to place "rom cell" and check the correctness of work after each copy. Everything else except this "field" I built manually
When you uploaded that map, was it saved before or after you fixed the issue by breaking the gates?
i was upload map immediately after writing video.In last of part video(last minute on video) i not fix gates, left everything as it is
this bug is observed every time I join the world
I found an easier way to fix gates in my map
i just replace all repeaters and single-pulse generator, which was show on video at time 4:58
after this actions, my scheme was begin to work correctly