IC Bluprint lag
hohserg1 opened this issue ยท 0 comments
Describe the bug
Bluprints with large amount of wires cause lag
To Reproduce
Steps to reproduce the behavior:
- Place new bluprint to table
- Redraw 32*32
- Place some amount of non-isolated red wires
- Place IO at border
- Take it bluprint from table
- Place it bluprint to table
- Game will freeze
If you fill all areas with wires, it will cause really long lag.
Seems, its problematic code: https://github.com/MrTJP/ProjectRed/blob/1.12.x/src/mrtjp/projectred/fabrication/wiretileabstracts.scala#L302
Expected behavior
Game must not freeze, calculation of blueprint must be fast
Versions
Include versions of the dependencies. And since you're looking at it, make sure ProjectRed is up to date. Don't submit bugs for old versions, as they could have been fixed.
- CCL Version: 1.12.2-3.2.3.358
- FMP Version: 1.12.2-2.6.2.83
- MrTJPCore Version: 1.12.2-2.1.4.43
- ProjectRed Version: 1.12.2-4.9.4.120
Screenshots/Videos
https://youtu.be/j4qLf2S7VEI