reduce # of Ids for the mod.
advtech92 opened this issue · 6 comments
My buddy and I have been having issues with Project Red since It takes up a lot of ids and makes it impossible to use a lot of other mods with it. My team would like to help if you don't mind.
10 Block ID's
1 for forge multipart
=11 Block ID's
34 Item ID's for Core
13 Item ID's for project Red Multipart
5 Item ID's for Forge Multipart
=82 Item ID's
That is not alot. considering that Block ID's (with forge installed) go up to 4096 and Item ID's stretch over a much greater range I can't see how this mod would be your primary target for ID restricting.
I'm currently playing on a large moded instance with no ID issues. this includes some of the heaviest hitters like IC2, Gregtech, Tinkers construct & Thaumcraft.
I assume that your main issue is that you believe that Forge Multipart (which integrates rather nicely with Project Red) consumes more than 1 ID. While that may seem to consume more than a single block ID it doesn't. the wonders of some decent coding :D
No, that's not what I assumed. I know that Multipart uses 1 id for blocks. The point is that my friend has been running into heavy id conflicts and w are using mods like IC2, BC, Tinkers construct, Thaumcraft, Computercraft and so on. but my point is that Project Red is the one that is causing the id conflict.
then just re-asign the ID's. part of building a modpack is the 'fun' of the
ID conflicts :)
https://docs.google.com/spreadsheet/ccc?key=0ArtiotC2o3MBdDJQNWN3X3pXT2t0Rl9YTFRTRVpFN1E&usp=sharing
Currently this is my set up. I have no conflicts yet and I just add new
blocks to the end. once I have enough stable mods fro release I will rework
it but all seems well.
That being said is it the basalt block that is causing issue?
On 31 October 2013 17:18, Daniel Sapelli [email protected] wrote:
No, that's not what I assumed. I know that Multipart uses 1 id for blocks.
The point is that my friend has been running into heavy id conflicts and w
are using mods like IC2, BC, Tinkers construct, Thaumcraft, Computercraft
and so on. but my point is that Project Red is the one that is causing the
id conflict.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/206#issuecomment-27506265
.
I'll show him the list as a suggestion. This should make it easier for making my own mod pack.
It's the first time I've tried this method of laying out ID's but its alot
of work. if you look at the block and Item ID pages the last items are all
items that have been added during updates and it can be a pain to find them
in configs. which makes Notepad++ helpful if you don't have it :)
On 31 October 2013 17:27, Daniel Sapelli [email protected] wrote:
I'll show him the list as a suggestion. This should make it easier for
making my own mod pack.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/206#issuecomment-27507062
.