Project Red - Illumination

Project Red - Illumination

37M Downloads

Timers freeze when gamerule "doDaylightCycle" is false.

SullyTheUnusual opened this issue · 5 comments

commented

The server I run has a SUNday and MOONday where it is eternal day and night respectively, and all my ProjectRed timer circuits freeze and don't function.

commented

Yes, they are tied to the world time.

commented

Is this how they're supposed to work, though? I mean, the doDaylightCycle rule doesn't freeze time itself, just the position of the sun and moon.

commented

To keep everything in sync, they have been designed to sync with the world time. In eternal day/night, time is stuck. Thats how it was intended, but i can see how it could be a problem. I would have to consult with CB to change such things.

On Dec 8, 2013, at 7:05 PM, SullyTheUnusual [email protected] wrote:

Is this how they're supposed to work, though? I mean, the doDaylightCycle rule doesn't freeze time itself, just the position of the sun and moon.


Reply to this email directly or view it on GitHub.

commented

Yeah, it just doesn't seem like it should break every redstone construct with timers when the gamerule is changed.

commented

Proposed fix @ afc6dba