Timers freeze when gamerule "doDaylightCycle" is false.
SullyTheUnusual opened this issue · 5 comments
The server I run has a SUNday and MOONday where it is eternal day and night respectively, and all my ProjectRed timer circuits freeze and don't function.
Is this how they're supposed to work, though? I mean, the doDaylightCycle rule doesn't freeze time itself, just the position of the sun and moon.
To keep everything in sync, they have been designed to sync with the world time. In eternal day/night, time is stuck. Thats how it was intended, but i can see how it could be a problem. I would have to consult with CB to change such things.
On Dec 8, 2013, at 7:05 PM, SullyTheUnusual [email protected] wrote:
Is this how they're supposed to work, though? I mean, the doDaylightCycle rule doesn't freeze time itself, just the position of the sun and moon.
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Yeah, it just doesn't seem like it should break every redstone construct with timers when the gamerule is changed.
Proposed fix @ afc6dba