Project Red - Illumination

Project Red - Illumination

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comparator signal issue.

tacticalmelonfarmer opened this issue · 6 comments

commented

I don' think the Project: Red comparator should output signal strength in multiples of 17 or whatever constant you used. it doesn't need to be compatible with redstone (the whole reason to have another comparator is to be able to manipulate the signal in complete 0-255 range)

commented

So, don't multiply but redesign the whole system so it is gradual on 0-255? I can do that.

commented

Analog redstone has no business for anything in ProjectRed. It was simply included because a handful of people like using it. The comparator gate was suppose to be a replica of the vanilla one with the ability to be placed on walls and interact with other multiparts. The 0-254 signal is simply used as a mean of diminishing based on distance. Besides, if the comparator used the entire 0-255 range, what could possibly even read it?

commented

i could make a oscilloscope to display various standing wave patterns with
greater detail

On Sat, Sep 6, 2014 at 2:52 PM, MrTJP [email protected] wrote:

Analog redstone has no business in anything in ProjectRed. It was simply
included because a handful of people like using it. The comparator gate was
suppose to be a replica of the vanilla one with the ability to be placed on
walls and interact with other multiparts. The 0-254 signal is simply used
as a mean of diminishing based on distance. Besides, if the comparator used
the entire 0-255 range, what could possibly even read it?


Reply to this email directly or view it on GitHub
#570 (comment).

commented

The ability to make a section of framed or flat wire behave like a diode,
without a repeater (0-tick), would be cool. Besides that project red is
awesome i love it.

On Mon, Sep 8, 2014 at 11:36 AM, Christian Garcia [email protected]
wrote:

i could make a oscilloscope to display various standing wave patterns with
greater detail

On Sat, Sep 6, 2014 at 2:52 PM, MrTJP [email protected] wrote:

Analog redstone has no business in anything in ProjectRed. It was simply
included because a handful of people like using it. The comparator gate was
suppose to be a replica of the vanilla one with the ability to be placed on
walls and interact with other multiparts. The 0-254 signal is simply used
as a mean of diminishing based on distance. Besides, if the comparator used
the entire 0-255 range, what could possibly even read it?


Reply to this email directly or view it on GitHub
#570 (comment).

commented

@CDOGG111 There is a proposal for a 0-tick repeater if you're interesed - #467

commented

Not going to change the comparator, this would mean also changing the calculation logic for everything instead of just using vanilla mechanics. Anyway, it wasn't meant to be used on a full signal scale, all the other analog gates use vanilla mechanics from 0-15.