Bus Input Panel
kwstoudt opened this issue ยท 15 comments
Is it possible (or can it be made possible) to toggle an input on the panel and have it show as on/off on all panels connected to the same bundled cable network rather than having to go to the exact panel that it was turned on at in order to turn it off?
You can use the power level to differentiate between in and out. Power level 15 for the switch signal and 14 and lower for feedback light. Did something similar with the projred Illumar feedback button a while ago. https://vid.me/zTLm
Bus input panels will be staying the way they are. If you need more complex functionality, go with something like computer craft touch screens.
In that case, it would be interesting to have a way to keep the actual behaviour of the bus input panel, and to add, maybe... "Linked bus input panel" ? Or maybe a mode, to activate by redstone signal on a side (on : linked, off : default)
What about a screwdriver mode instead of redstone switched? And if you're adding screwdriver modes there could be "Linked", "Unlinked", and "Redstone Switched". I suspect I'd use the linked mode most, so that's what I'd like as default.
Why not a momentary version of the bus input panel (I haven't played minecraft in a while, I'm inferring that the BIP is currently toggle-able?), and just link those to some toggle gates?
Its not possible for how it is set up right now, but thats an interesting proposition. The input panel is still very rough, lots can be improved.
It would be nice. I have my house lighting rigged up to them with one at every room entrance and it would be nice to be able to say move to the opposite end of the house and be able to turn off a light in the room I was in from the new room should I forget.
ProjectBlue offers extremely nice control panels.
You can make it of any hollow cover and place 4x4 components on it (miniature versions of levers, buttons and fixtures, all in any of 16 colors) and add labels to them. You can also rotate it and mount it both on a wall and inside a wall. Documentation explains everything that might be unclear.
In case of multiple control panels I'd suggest to use trigger latch, buttons to toggle its state and lamps to show current state.
About "linked bus input panels": I'd say it's something really strange. I cannot imagine a real thing like that. A momentary version with separate bundled input for indicator lamps makes much more sense and is generally more useful IMO. Also I do not quite understand how one is going to implement these linked panels.
So my vision of "momentary bus input panel" is as follows: You press one of the buttons, it sends redstone pulse to bundled output and releases itself without lighting up at all. At the same time you can manually light up any of the buttons using bundled input on the opposite side. It has to be a separate gate because it has bundled input instead of simple redstone input toggle-able version has.
Don't advertise your mod on someone else's mod page -_-.
Besides, I am playing on the DireWolf20 modpack so I can't exactly change out mods because I wouldn't be able to play on servers anymore...
It is not my mod. I just like it :) And the only real problem with it is multiplayer because it is new and one will hardly ever find it by accident so don't expect it on servers any soon.
BTW you can connect to a server even if you have extra mods installed. (At least in this case, with plain forge server.)
Well, this mod (including planned RP-alike machines) makes much sense as a part of ProjectRed IMO. But it will take quite some time (and author's approval of course) to port and debug it.
So momentary input panel with separate input for indicators is the best bet for now. I'll take a look if I can do it myself.