Project Red - Integration

Project Red - Integration

40M Downloads

Moving Large Frame Machines Instantly And Permanently Freezes Client

kd8lvt opened this issue ยท 2 comments

commented

I've been working on a frame quarry, and as such the main platform is rather large (13x13) to fit the inchworm drives. However, whenever the main platform moves, my client locks up indefinitely. I even left it on overnight to see if it would ever unlock - no dice. Nothing ever pops up in the log, so it's really hard to try and debug, but I'm pretty sure it's just the frames trying to render too much at once and my poor CPU having a mental breakdown. The rendering might just have to be optimized, or it could be a deeper bug.

This bug does NOT freeze the server, by the way, just the client. I have my pack running on a dedicated server, on the same machine, and it handles moving the frames just fine, and people can still play while my client is frozen, it's just the rendering that's causing an issue.

Screenshots of the frame quarry: https://imgur.com/a/IBIANHG
OS: Linux (Kubuntu 20.04)
CPU: Ryzen 5 PRO 1500 Quad-Core
RAM: 16GB (6 Allocated to MC)
GPU: Radeon R7 240
Launcher: MultiMC version 0.6.11-1344
Mods list: https://gist.github.com/kd8lvt/c14e17eaa219f6901652258db5c17a1c

commented

Did you ever come to a resolution on how to fix this issue?

commented

I've been working on a frame quarry, and as such the main platform is rather large (13x13) to fit the inchworm drives. However, whenever the main platform moves, my client locks up indefinitely. I even left it on overnight to see if it would ever unlock - no dice. Nothing ever pops up in the log, so it's really hard to try and debug, but I'm pretty sure it's just the frames trying to render too much at once and my poor CPU having a mental breakdown. The rendering might just have to be optimized, or it could be a deeper bug.

This bug does NOT freeze the server, by the way, just the client. I have my pack running on a dedicated server, on the same machine, and it handles moving the frames just fine, and people can still play while my client is frozen, it's just the rendering that's causing an issue.

Screenshots of the frame quarry: https://imgur.com/a/IBIANHG
OS: Linux (Kubuntu 20.04)
CPU: Ryzen 5 PRO 1500 Quad-Core
RAM: 16GB (6 Allocated to MC)
GPU: Radeon R7 240
Launcher: MultiMC version 0.6.11-1344
Mods list: https://gist.github.com/kd8lvt/c14e17eaa219f6901652258db5c17a1c

Forgot to mention