Project: Vibrant Journeys

Project: Vibrant Journeys

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[Crash][1.12.2-1.0.1] Game crashes if a spawn is set to 0

Mike-U5 opened this issue ยท 1 comments

commented

Describe the bug
Setting a mob spawn to 0 in the config causes an infinite tick loop.
No other mods are used.

Crash Logs

java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:18)
at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:37)
at net.minecraft.world.WorldEntitySpawner.func_77191_a(WorldEntitySpawner.java:266)
at net.minecraft.world.gen.ChunkGeneratorOverworld.func_185931_b(ChunkGeneratorOverworld.java:466)
at net.minecraft.world.chunk.Chunk.func_186034_a(Chunk.java:1017)
at net.minecraft.world.chunk.Chunk.func_186030_a(Chunk.java:997)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:157)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:344)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:142)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:156)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486)
at java.lang.Thread.run(Thread.java:745)

commented

Fixed in v1.1.0