Psi

Psi

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seblund opened this issue ยท 12 comments

commented
commented

I think it's intended that spell cost is by the program, not the trick.
On Wed, Mar 23, 2016 at 2:13 PM seblund [email protected] wrote:

I know this will probably require a slight revamp of the spell system.
However, I do feel that this is a neccesary evil. Can we make it so
Psi-energy is only taken once an actual Trick is fired, so you can make
passive spells with leggings and loopcast bullets. I do not think that this
feature would be so-called OP in any way, i just think it would make us be
more creative in spell creation and make actual useful spells in leggings
and such

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#157

commented

Yrsegal: 1
Seblund: 0

commented

also....requests don't go on github I thought :P

commented

never explicitly specified for Psi.

commented

balance > player freedom

commented

that... removes balance..? do you know what balance is?

commented

@Vazkii can you close this before @seblund makes more of a fool of themselves

commented

what? no it doesn't

it's a blatant unbalancing act, and would require hours of work (at least, for me it would) to do. not worth it.

commented

My only point was that it feels unsatisfying to cast a spell that does nothing, and still have to pay for it. I do not know if it is balanceable. To me Psi is about creativity and fun, and this "feature" removes some of that.

commented

yeah, you have to design around the restrictions you have. Do you complain about getting tired from sitting around in real life?

commented

Who gets tired from sitting around? :)

commented

humans.