Spell Bullets can't set spell from Spell Programmer
EnragedRabisu opened this issue · 2 comments
Using the newest version of Psi (Psi-beta-32 on 1.9.4 using Forge version 12.17.0.1909 and Java 1.8.0_91), tested with just Psi and Forge.
I can't seem to get my spell bullets to take spells from the Spell Programmer block. Spell drives work, but spell bullets don't. CADs also make the noise for a successful spell transfer, but with no bullets, it obviously can't store it either.
It looks like you put the code that used to do it into a separate setSpell method in BlockProgrammer that never gets called, and the two that work both have onItemUse methods that call their own setSpell method themselves.
On the plus side, you can shift rt-click your psi gun on it and it will make the doo-doot noise like it set the spell, even though it didn't because you can't put an empty spell bullet in.