Psi

Psi

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Conjured blocks getting "stuck."

PhantomOfAres opened this issue ยท 5 comments

commented

After conjuring blocks (and light sources,) the blocks seem to be half-there, half-not. The blocks do not render, and you cannot place blocks adjacent to them, or break them. You do collide with them, and they do prevent liquids from flowing. Placing a block where they "should" be seems to force them to show up. Restarting the client does not fix the issue.

Steps to reproduce:

  1. Conjure a block
  2. Leave the area. I don't know if the chunk needs to be unloaded, but I doubt it is, since I can reproduce by moving a hundred blocks away or so and returning.

fml-client-latest.txt
beforeplacing
afterplacing

commented

Also having this issue. Beta-33.

commented

Having this issue as well. It happens when you relog on a server (Possibly SSP as well) or leave the area to unload the chunks and come back.

commented

Having the same issue here, but with the lights instead. Conjured blocks seem to fail to either load or unload correctly.

commented

Same issue with conjured lights. they vanish, but still emit light. right clicking with a block gets them to show up again. if you don't right click them they vanish completely and the area becomes dark again.

this takes several chunk load/unloads

Beta-33

commented

This might be due to the lack of getUpdateTag in TileMod.