Programmer Lag
SnazzGass opened this issue ยท 4 comments
This... is not trivial to solve. I'd have to scrap all of the rendering code, and put in massive infrastructure for atlasing.
You can use the TextureStitchEvent.Pre event to register your textures in the atlas and avoid constantly reloading.
I know what would be required, but that's not the issue... it's much more complicated than that