Bug with Die Trick and Debug trick
MindCaged opened this issue ยท 2 comments
Running:
Minecraft 1.16.4
Psi 1.16-91
I'm trying to fix an old spell that's now broken since Sequence Tricks now treat a 0 length vector as a 1 length vector(I've actually found multiple spells this new behavior breaks). And I was trying to use Debug trick to figure out why it's not working, but it seems like if there's a Die trick triggered anywhere in the spell it also suppresses any debug output, even if the debug trick occurs above and to the left of the die trick.
Edit: Hmm, it might be a problem with the Gamma function, maybe I am misunderstanding Gamma, but from the tooltip I thought it subtracted 1 from the input, so I tried to do Sneak Status > Gamma > Die, and it doesn't seem to work.