Vector Rotate is misaligned(?)
blaynemm opened this issue ยท 2 comments
Version Information
Forge version: 36.1.4
Psi version: 1.16-92
Further Information
Steps to reproduce:
Trick: Debug at the rotation of the axial look of caster by 360* along the y-axis
I expected Trick: Debug at both the axial look and the rotation to be the same
What happened instead:
Debug printed [0, 0, 1] targeting axial
Debug printed [0.95892, 0, -0.28369] targeting the rotation.
At least I do hope this is a bug and not just me failing to understand vector rotations
Angles are done in radians, these values are consistent with using 360 degrees instead of 2pi radians.