Error catcher evaluates its Fallback input immediately on spell casting
defsil opened this issue ยท 0 comments
The title pretty much sums the issue up - the "Error catcher" operator will evaluate its Fallback input as the spell is cast, ignoring the Sleep tricks. I was working on a new spell, noticed some weirdness going on and narrowed it down to this. :3
Version Information
Forge version: 36.1.0
Psi version: 1.94
Further Information
Steps to reproduce:
- Import this spell into a regular bullet:
{modsRequired:[{modVersion:"1.16-94",modName:"psi"}],spellName:"Error Catched",uuidMost:-6977765670020036101L,validSpell:1b,spellList:[{data:{key:"psi:constant_number",constantValue:"250"},x:3,y:3},{data:{params:{_time:1},key:"psi:trick_delay"},x:3,y:4},{data:{key:"psi:constant_number",constantValue:"123"},x:4,y:4},{data:{params:{_number:0,_target:1},key:"psi:trick_debug"},x:4,y:5},{data:{params:{_fallback:4,_target:3},key:"psi:error_catch"},x:5,y:4},{data:{params:{_target:2},key:"psi:operator_acos"},x:6,y:4},{data:{key:"psi:constant_number",constantValue:"2"},x:6,y:5}],uuidLeast:-6142155323099039402L}
- Cast the spell!
What I expected to happen:
Five seconds (100 ticks) pass, then an error message pops up.
What happened instead:
An error message pops up immediately, despite the operator throwing the error not being due for evaluation only after the delay.
Many thanks for your hard work! ^w^