Psi

Psi

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Light sensor on helmet is not firing the spell when under open sky. Beta-16

Wojbie opened this issue · 3 comments

commented

I made auto-light spell for helmet and i noticed that while it works in caves it does not work on surface even if in darkness.
The cost of casting is taken and the particles effect connected to casting do spawn but the debug don't run and the light is not conjured.
I have run test that confirms that this spell did work as correctly under Beta-15 so its my own guess it may be connected to this commit

Spell i used to debug this:
{spellName:"LightPerm",uuidMost:5411918951527761662L,validSpell:1b,spellList:[0:{spellPosX:2,spellData:{spellKey:"trickDebug",params:{psi.spellparam.number:0,psi.spellparam.target:4}},spellPosY:3},1:{spellPosX:3,spellData:{spellKey:"selectorCaster",params:{}},spellPosY:2},2:{spellPosX:3,spellData:{spellKey:"operatorEntityPosition",params:{psi.spellparam.target:1}},spellPosY:3},3:{spellPosX:4,spellData:{spellKey:"trickConjureLight",params:{psi.spellparam.time:0,psi.spellparam.position:3}},spellPosY:3}],uuidLeast:-8098449893448392581L}

commented

In Beta-17 its now activating in full sunlight in places where during night it would be dark. It seems to have got over-fixed in other direction.

commented

That works. ¯_(ツ)_/¯

commented

Soo...
Intended or wontfix?
😃
Cause i am leaving light behind me during day everywhere like i am reverse pac-man or something.