Features maybe added in the future
CristalGaming opened this issue ยท 0 comments
=== Blocks ===
- Weather Detector
Detects the current weather (sun, rain, storm)
- FOV block
Changes FOV of the player
- Counter Number Code Block
Changes his value from a number to another after a period of time
- Conditional Transfer Code Blocks
Transfers a value when gets a redstone signal or gets the value true from a logic code block
- red/blue In Kill switching block
Kills the player when is inside the block, reacts with red/blue swiching blocks
- Near Yellow Kill Switching Block
Kills the entity when is on top of the block and switches on or off when an entity is near
- Near Entity Item Switching Block
Switches when the entity is Near and has a specific item in hand
- Redstone Code Block
Stores redstone signal values in a Code Block
- Entity Code Blocks
Stores an entity
- 2D/3D Vector Code Blocks
Stores some number values that represents a Vector
- Looking switching block
Switches when a player is looking at it.
- Inside Detector Code Block
Changes logic value/redstone signal when the player is inside
- Sky Color Changer Block
Changes the color of the sky
- Direction Clicking Switching block
Switches on/off when is clicked on a specific side
- Tag Verifier Item Code Block
Verifies if an item is in a specific tag.
- Damage of Item Code Block
Stores the durability value of the item
- Custom Effect Code Block
An Effect Block That you can set a Custom Effect
=== Mecanics ===
- Chain Code Blocks to have a settings of changing the name of the nbt that is taking
- Flip XYZ1 and XYZ2 values on any block that stores 2 positions
- All Code Blocks to get redstone only from one direction
- Blocks To have blockstates instead of separates blocks (This includes: All Transfer Code Block with ther variants; All Switching Blocks with their On Off variants; Red/Blue Switcher Block)
- Red/Blue Switcher Block to be configurable
- Adding an Config file with Default Settings For Every Block
- Adding Item Forms for Every Code Block
- Changing The NBTs Of Position Code Blocks And Area Code Blocks from xPos, yPos, zPos, xPos2, yPos2 zPos2 to xPositionCodeBlock yPositionCodeBlock, zPositionCodeBlock for the Position Code Block respectively x1AreaCodeBlock, y1AreaCodeBlock, z1AreaCodeBlock x1AreaCodeBlock, y1AreaCodeBlock, z1AreaCodeBlock for the Area Code Block to fix the problem with the position Problem of the blocks
- Changing some nbts from xPos, yPos, zPos to xNearPos, yNearPos, zNearPos or xRedstonePos, yRedstonePos, zRedstonePos.
- Removing Some World Changing Blocks and replacing with code blocks (that fall into the category of Position Code Blocks, Item Code Blocks, Area Code Blocks, Entity Code Blocks)
- Translation in more langauges