[Suggestion]: Development Environment tweaks should only apply in your development environment
Swedz opened this issue · 2 comments
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It would be much appreciated if your development environment tweaks such as the potion effect commands, gamerule changes, and automatically selecting creative mode when creating a new world were only applied if an environment variable was set, rather than just checking if it is a development environment.
I'll add a system property for enabling those.
Out of curiosity why are you using Puzzles Lib in a development environment?