Soaking pot above campfire zs
KupetcBakaleyshikEmgirVarEmreys opened this issue ยท 3 comments
Hello, i wrote this message by using a Google translator cause my English not really good (Im from Ukraine). At last mod update (1.5.5) it was written what i can specify that soaking pot should require a campfire underneath to start recipe. I tried make recipe leather from hide in wood tar also with campfire, but crafttweaker constantly displaying a message:
[SERVER_STARTED][SERVER][INFO] Loading scripts for loader with names [crafttweaker | recipeevent]
[SERVER_STARTED][SERVER][INFO] [crafttweaker | SIDE_CLIENT]: Loading Script: {[0:crafttweaker]: leather.zs}
[SERVER_STARTED][SERVER][ERROR] leather.zs:7 > bool type has no static members
[SERVER_STARTED][SERVER][INFO] Completed script loading in: 2ms
The script i used:
import mods.pyrotech.SoakingPot;
SoakingPot.addRecipe("leather1",
<minecraft:leather>,
<liquid:wood_tar> * 250,
<faunaandecology:hide_sheep_white>,
requiresCampfire,
8 * 60 * 20);
I know it maybe a really stupid question but I really dont understand how should i write this "boolean requiresCampfire" just because pyrotech documentation it's just written like this:
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
ILiquidStack inputFluid, // input fluid
IIngredient inputItem, // input item
boolean requiresCampfire, // needs to be above a campfire
int timeTicks // recipe duration in ticks
);
I don't know much about programming so i dont understand why this thing is not works
The requiresCampfire
parameter is a boolean
which means that it needs to be either true
or false
:
import mods.pyrotech.SoakingPot;
SoakingPot.addRecipe("leather1",
<minecraft:leather>,
<liquid:wood_tar> * 250,
<faunaandecology:hide_sheep_white>,
true,
8 * 60 * 20);
really so easy? i even guessed thats true but but i was doing it on version 1.5.3 so it didnt worked, I thought what was wrong here. I feel really stupid myself ๐ฃ๐ฃ๐ฃ. But thanks for help.