Allow more fluids to extinguish campfires
SeriousCreeper opened this issue · 1 comments
Heya,
currently it looks like the campfire tile entity looks specifically for FluidRegistry.WATER when trying to extinguish it with a bucket.
This is a bit of a rare case, but in my case im not using the vanilla water anywhere, instead i use the betweenlands swamp water.
Would it be possible to get a config option or something that could specify what fluid is valid there?
Cheers,
SC