Block lags game
DoughnutDev opened this issue · 15 comments
When you are in the same chunk as the Quantum Storage Unit your FPS will drop so much that it is almost unplayable. I am not sure what is causing this sense the block itself does not have any animation or anything.
Minecraft: 1.9.4
Mods Version: 1.9.4-3.1.0
Forge: 12.17.0.1966
Would probably be helpful if you supplied the version of QuantumStorage you're using, as well as Minecraft and Forge. A log file from when this happens may or may not be useful as well. :)
@RealGrep The log does not move when you place it. I try finding something in there already.
Seeing this exact same problem with version 3.0.0 of the mod. FPS drops from 60 to <10 fps when the block is placed, when I break the block, FPS returns to normal.
its a basic block for rendering so is should cost the same as stone to render as for the tile its all done server side so...
I've discovered something that might help diagnose.
This one, was placed with only a single exposed face, FPS drops from 60 to 10
Same position, just broke the block, back to 60 FPS
This time, placed the block with sides not touching anything, and FPS only drops to 40-50.
This behaviour is consistent and can easily be repeated. For mod list, see here
It's definitely caused by the rendering as the shift F3 graph shows the gameRenderer go wild when the game goes laggy. Hope this helps! For what it's worth, I'm playing on a (personal) dedicated server, Java 8 x64. 3GB allocated to the server and 3.5GB allocated to the client.
Just FYI, I've not yet stored a single item in the block, as it instantly lagged.
I'm having the same issue as well. I have the latest version of RebornCore and QuantumStorage. It's worth noting that the reason it may be hard to reproduce this is because storage units with more items in them seem to lag more.
This is impossible to reproduce in a new or a vacant part of your world, but when placed in an area populated with machines it's instantly noticeable. Will try and update with screenshots later.
Yeah, I am still having the issue in my server with just placing it in the
world with no items and it will lag to holy lag.
On Jul 18, 2016 6:54 PM, "BinaryCrafter" [email protected] wrote:
It's definitely caused by the rendering as the shift F3 graph shows the
gameRenderer go wild when the game goes laggy. Hope this helps!—
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Having the same issue here, forge-1.10.2-12.18.1.2022, RebornCore-1.10.2-2.6.2.15, QuantumStorage-1.9.4-3.1.0. After about 30 seconds worth of profiling I can say what the issue is btw. This block seems to cause chunk rerenders every tick.
You should be able to just merge this and it should fix the bug, if any syncing bugs arrive you need to deal with them seperately. The code I deleted caused a chunk rerender and that chunk rerender caused another data packet to arrive causing another chunk update. Basically the complete chunk that this block stood in was rerendered every tick, causing the massive drop. Since the FPS drop depends on the amount of blocks in the general area this was probably why most people did not see much drops when placed in an empty/worldgen chunk and big fps drop when placed in people's bases.