Quark Oddities

Quark Oddities

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Player Breathing Animation

maxim0p opened this issue ยท 5 comments

commented

When the quark mod is installed, the player's breathing animation is gone, or the players arms barely move. This causes conflicts with other mods with 3D modeled armor, as the armor has a breathing animation, where as the player doesn't, so the arms aren't in sync with the arms of the armor.

commented

Can't reproduce?

commented

https://i.gyazo.com/c82461e1b2ae7082cc8d6e4089448332.mp4

The de-sync with the arms with the stationary breathing animation is less noticeable. But when swinging and running it becomes more apparent. Here is a video of the arms not being in sync with the armor, it only happens with custom 3d modeled armor. This armor from the dawn of time mod, however it does the same thing with any other mod with 3d modeled armor like Ice and Fire. I concluded quark was causing this issue as taking quark out of my mods folder solved the issue.

Another example:
https://i.gyazo.com/cbcfbd9a2447be608fbdce1ed03de26b.mp4

commented

What about botania and psi? I know the specific implementation there, so it'd be useful as another data point

commented

Working with quark alot for a modpack I've been working on. Upon testing with quark and my other mods, using aether legacy gauntlets showed the de-sync well. Ill update this post with a test of botania and psi once I finish with quark tests. Video: https://youtu.be/RXPvApxu5nY

Test 1: Botania has no issue seemingly Animation works flawlessly.

Test2: No Issue in PSI either. No idea where the issue could lie, but i wish you the best of luck in finding it!

Test3:: its not linked to any module. After testing each one, the issues persists. Think it has something to do with Quarks general codebase. Again i wish u the best luck!

Final Thoughts: Best idea i can give you is maybe it has something to do with the emotes system as im sure it took a bit of effort to get the players movement to sync up with emotes, throwing off specific things that link to the players default animation which i assume is still loaded. This bug report files the same issue now. Meldexun/BetterDiving#9 (comment)

commented

This is actually on the other mods side. They're not checking model parameters correctly.