Quark Oddities

Quark Oddities

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[1.14] Tinting for inductor item model

IronPiston opened this issue ยท 3 comments

commented

Log
I make a resource pack, and am having trouble making the models for colored item frames and the redstone inductor work correctly. The models themselves are fine, but the problem is the tinting for textures on each. I'm not sure how to make the tinting work, and in the case of the item frames, I can't brute force 16 different colored models since they all use the same model.

Image example
Model JSON for inductor

Is there any way to have the item models for the inductor and colored item frames allow for tinting?

commented

This has been somewhat fixed in 1.14: Item frames now have separate model files, meaning they can be changed easily. The redstone inductor still uses a tinted texture, which is strange because the randomizer doesn't.

Could the redstone inductor item model be made to support tinting, or rather have the inductor not use tinting at all? This way, I could more easily support it in my resource pack.

commented

Tinting the item requires lines of code, so for here it would mean Quark would need to register the itemcolor for those items even if it doesn't make use of it.

I haven't looked into if it's already done in some way here or not, just letting you know how it should work.

commented

This still remains an issue on 1.15/1.16