Mobs think Quark walls are one block high
snurre0 opened this issue ยท 11 comments
I'v noticed while setting up quark modded walls(bark block walls, quartz walls etc) around cows/sheep and even villages, the mobs keep jumping up and down against the walls, as if they are one block high, and trying to jump up on it.
I know there was a bug earlier that the walls actually was one block high, but now it's not possible to jump up on them, the mobs just keep thinking so. Related maybe?
Have had this issue with all versions since the last wall bug was fixed.
is this a thing in vanilla too? that code just does instanceof BlockWall so quark/vanilla shouldn't be distguished
There's been a bug like this for a while. In 1.7.10, mobs didn't know what to do with carpenter's barriers and exhibited the same behavior. For some reason, mobs feel the need to be on top of things and they won't stop trying.
Because BlockWall is hardcoded to watch for the cobble/mossy states, it's not a base class like BlockFence
^ the best way is to just extend BlockWall but ignore the normal/mossy property in the statemapper/everywhere else
It is possible to persuade the vanilla wall to work for your own blocks, I have done so in Ceramics by simply adding but ignoring the property. Not the cleanest thing, but cleaner than loss of compatibility for using a different block entirely.
Alternatively, what would be the issue with extending BlockFence instead since it is possibly a bit easier?
Closing because I'm cleaning up the issues page. This issue is really old and probably irrelevant. If you feel i should be re-opened please tell me why.
Hmm. I think it should be fixed, because cows, sheep and zombies are continuously humping the walls around my village, and I'd like them to stop please as it's extremely distracting. ๐
Example: https://youtu.be/qwUSFeKPPps