Quark Oddities

Quark Oddities

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Mobs think Quark walls are one block high

snurre0 opened this issue ยท 11 comments

commented

I'v noticed while setting up quark modded walls(bark block walls, quartz walls etc) around cows/sheep and even villages, the mobs keep jumping up and down against the walls, as if they are one block high, and trying to jump up on it.
I know there was a bug earlier that the walls actually was one block high, but now it's not possible to jump up on them, the mobs just keep thinking so. Related maybe?

Have had this issue with all versions since the last wall bug was fixed.

commented

Fuck this.

commented

is this a thing in vanilla too? that code just does instanceof BlockWall so quark/vanilla shouldn't be distguished

commented

Quark walls aren't BlockWall

commented

There's been a bug like this for a while. In 1.7.10, mobs didn't know what to do with carpenter's barriers and exhibited the same behavior. For some reason, mobs feel the need to be on top of things and they won't stop trying.

commented

"Quark walls aren't BlockWall" Why not?

commented

Because BlockWall is hardcoded to watch for the cobble/mossy states, it's not a base class like BlockFence

commented

^ the best way is to just extend BlockWall but ignore the normal/mossy property in the statemapper/everywhere else

commented

It is possible to persuade the vanilla wall to work for your own blocks, I have done so in Ceramics by simply adding but ignoring the property. Not the cleanest thing, but cleaner than loss of compatibility for using a different block entirely.

Alternatively, what would be the issue with extending BlockFence instead since it is possibly a bit easier?

commented

Closing because I'm cleaning up the issues page. This issue is really old and probably irrelevant. If you feel i should be re-opened please tell me why.

commented

Hmm. I think it should be fixed, because cows, sheep and zombies are continuously humping the walls around my village, and I'd like them to stop please as it's extremely distracting. ๐Ÿ˜…

Example: https://youtu.be/qwUSFeKPPps

commented

this should be fixed completely in 1.15, the only supported version.