Quark Oddities

Quark Oddities

22M Downloads

[1.16.3] Big dungeons generate in the end mid air even when disabled

e3valdas opened this issue ยท 5 comments

commented

First of all they shouldn't generate in the end no matter what.

Then they shouldn't generate mid air.

Finally, they shouldn't generate there when specified not to. Here's my server's configuration file:

[world.big_dungeon]
"Loot Table" = "minecraft:chests/simple_dungeon"
#The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost.
"Spawn Chance" = 0.1
"Chest Chance" = 0.5
"Max Rooms" = 10

[world.big_dungeon.biome_types]
#Allowed values: [[none, taiga, extreme_hills, jungle, mesa, plains, savanna,
# the_end, beach, forest, ocean, desert, river, swamp,
# mushroom, nether]
"Biome Categories" = ["ocean", "beach"]
"Is Blacklist" = true

2020-12-20_01 02 48

commented

Please post the whole log and config file on pastebin or gist.

commented

Can I get the game log too?

commented

Yeah that's fine.

You actually have an old version of the config. If you add "nether", and "the_end" to "Biome Categories" under the section you showed, it'll stop generating. That list is a blacklist.

They're included by default now, but you probably got in when it wasn't.