Quark Oddities

Quark Oddities

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[1.16.3] Visual glitch arm movements different

Crimix opened this issue ยท 1 comments

commented

Minecraft version: 1.16.3
Forge version: 34.1.32
Quark version: r2.4-281
Running in development environment.

I have added a LayerRender which render a PlayerModel slightly bigger than the normal player model, to work as a jacket.
The issue is when Quark is present it causes the arms idle swing to be like this

withQuark
instead of this
withoutQuark

It seems that the Emote module might be the cause of this as it seems to set the arms rotateAngleZ to 0 on every render tick, even when no emote has been triggered.
Disabling the Emote module does not fix this, as the render code is still called.

commented

this is an isue in the 1.12.2 verison as well >.< and is still an isue