Quark Oddities

Quark Oddities

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Ropes issues

MehVahdJukaar opened this issue ยท 0 comments

commented
  • Ropes can push and pull newer unmovable blocks like crying obsidian or respawn anchor when they clearly shouldn't. I'm wondering if a forge block tag could be used for this.
  • Also when a block is pushed or pulled by a rope its blockstate doesn't get updated for the new position and it should probably call getValidBlockForPosition. This can be noticed simply by pushing up some connected fences.
  • Finally the push and pull mechanic doesn't account for waterlogged blocks as I think it should since for example lowering a waterloggable block into a water source block doesn't waterlog the moved block.