Quark Oddities

Quark Oddities

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Quark emotes are not moving body parts. Images also do not load.

SeymourSchlong opened this issue ยท 6 comments

commented

I've been trying to make an emote, and rotating works fine, but moving them doesn't.
For example, move head_off_y 1000 1 does not actually work and instead puts this in the console:

[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Error loading line 7 of emote sink.emote
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Illegal part name for function move: head_off_y
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Error loading line 6 of emote sink.emote
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Illegal part name for function move: head_off_y
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Error loading line 6 of emote sink.emote
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Illegal part name for function move: head_off_y
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Error loading line 6 of emote sink.emote
[21:45:37] [Render thread/ERROR] [quark/]: [Custom Emotes] Illegal part name for function move: head_off_y

The emote file is only this:

name Sink

use head

animation parallel
	move head_off_y 1000 1
end

This change worked in 1.12.2 versions, and was added in update 109

I also am unable to get the images to load for the custom emotes. They are the same name as defined in quark-common.toml and are 16x16 images, but will just not load at all.

commented

Can't really help you with 1.12, sorry.

commented

Sorry, I should've clarified. It worked in 1.12, but it doesn't work in 1.16.5.

commented

If you can get me a copy of the game latest.log file on pastebin or gist I can have a look.

commented

Ah, that's because in 1.15 the way models render was changed, making moving the pieces via the emote system not doable anymore.

commented

That makes sense, thanks for the response!

Do you happen to know why the images for the emotes aren't loading, though?