Quark Oddities

Quark Oddities

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[1.11.2][r1.2-85] Weird interaction between "Underground Biomes" and "Lush Caves" from Actually Additions

starg09 opened this issue ยท 1 comments

commented

Versions used:

  • Forge 2255
  • Quark r1.2-85
  • Actually Additions 1.11.2-r103

Some screenshot of what happens, almost every single time:

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Probably happens on other UB, but those are the two I found so far. As a note, that's using ATG generation (1.11.2-2.0.1). Will check on default generation and see how it behaves there.

commented

Ok, seems like the same happens on Default worlds, so probably not ATG's fault.

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The Forest UB seems to cause an overflow of leave on the cave, apparently:

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Some seem to class less, like desert ones:

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Forgot to take a screenshot, but the glowing grass ones also seem to work ok (grass is replaced, which makes sense, and nothing more).


This also seems to happen on oceans, both default and ATG: the gravel at the bottom is replaced with prismarine; should I put this on a separate issue maybe?

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