Quark Oddities

Quark Oddities

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[1.18.2] Performance Issues

itsdinkd opened this issue ยท 4 comments

commented

Started a new world, multiple new worlds at that, and running spark, you can see quark is using 25% of ticks. Brand new world, literally no blocks set, no automations. Not sure how Quark is using 25%.

https://spark.lucko.me/Rci2lliJXt?hl=110,2878,3601,6353,7109,11524,13315,13592,13904,15142,15225,15396,15594

commented

I'm experiencing similar with the DW20 pack. The Shiba is also taking significant time.
https://spark.lucko.me/HbuhyXH0Ej?hl=147,2100,2615,5243,9756,18742,19161,56

Has anyone found a workaround? Would disabling the shiba and feeding trough help? This issue happens both with, and without the feeding trough existing in the world.

Edit: Disabling the shiba and feeding trough via the config improved things, however, the shiba is still up there (there are two tamed shiba in a player's base). The feeding trough is gone though.
https://spark.lucko.me/jQfwTB5AUB

commented

I have the same thing.
Can you re-upload your spark profiler ? I can't read them for compare with mine ๐Ÿ‘€

This is my spark profiler

I don't know what is ReferencePipeline. I thought it was the pipes but I have remove all them and it only changed a little.
I killed all of tamed shiba (they was three) and now, I'm a monster and it doesn't change anything ๐Ÿ˜”

Even the link becomes dead I let the spark profiler file here :
Spark Profiler.zip

commented

Hello I'm having the same issue in 1.19, looks like it's the feeding through for me :
https://spark.lucko.me/uF80470H9a

commented

Also seeing heavy hits from the trough module - this call takes up most of the time https://github.com/VazkiiMods/Quark/blob/master/src/main/java/vazkii/quark/content/automation/module/FeedingTroughModule.java#L123

This should probably be behind a tick modulo guard, probably % 80 or % 160