Quark Oddities

Quark Oddities

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New bow animation doesn't have the recoil

CopherSans opened this issue ยท 2 comments

commented

Hey, thanks for implementing my bow animation! I've noticed however that the aftershot twang wasn't implemented. Can this be implemented or are there any technical/artistic reasons for why not?

Thanks again!

commented

I'm not going that far for a simple animation frame.

commented

As it is right now it can't, because vanilla doesn't have a way for you to tell post-shot from not firing at all.

But I with forge I bet we could use something like ArrowLooseEvent to feed data to a custom item predicate + add that override in the json. So yeah it should be possible to do.