Quark Oddities

Quark Oddities

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Stoneling Spawning Sometimes Takes Multiple Seconds, Causing Tick-lag Spikes

shartte opened this issue ยท 3 comments

commented

This happens to me on Direwolf 20 1.19.2

Quark: Quark-3.3-374.jar

Full Spark profile: https://spark.lucko.me/CxDJhluS1V

grafik

This may be related to this pack using Oh Biomes you Go, which in turn uses Terrablender. (https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go). Maybe this just increases the complexity of finding the biome? I am just guessing here.

commented

Yeah that is it...
I dug a little deeper. It searches for a specific biome, apparently. And in my world, that biome is very far away.
Searching for it takes 7.5 seconds and stalls the tick for that long.

grafik

commented

Thanks!

commented

The fix just moves the lag spike to when the stoneling is killed (from when it spawns), making it happen far less often. Still, if the server lags significantly whenever a player kills a Stoneling, the workaround described in #3561 can be used to fully prevent the cause of the lag spike:

Try disabling "Weald Pathfinder Maps" in the Stonelings module in the Mobs category in the Quark config file.